Output OnIgnite(void) : "Fired when this object catches = BasePlat Input AlternativeSorting(bool) : "Used to attempt to fix sorting problems when rendering. Input EnableShadow(void) : "Turn shadow on." Input DisableShadow(void) : "Turn shadow off." Input Skin(integer) : "Changes the model skin to the specified number." Set this to a number other than 0 to use that skin instead of the default."ĭisableshadows(choices) : "Disable Shadows" : 0 : "Used to disable dynamic shadows on this entity." = Skin(integer) : "Skin" : 0 : "Some models have multiple versions of their textures, called skins. Rotating entities typically rotate around their base(GMODSandbox) = Studiomodel
Origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. lua files of those tools.\nThis also includes the context menu = Origin Gmod_allowtools(string) : "Sandbox Tool Whitelist" : "" : "If set, only given tools can be used on this entity.\nYou need to supply the tool class names, the names of the. Gmod_allowphysgun(choices) : "Allow Physics Gun" : 1 : "If set, players cannot use Physics Gun on this entity." = "yaw is the rotation around the Z axis, roll is the rotation around the X = GMODSandbox -Īngles(angle) : "Pitch Yaw Roll (Y Z X)" : "0 0 0" : "This entity's orientation in the world. Purpose: General game definition file 16384)
From: \common\Garry's Mod\bin\base.fgd //= Copyright © 1996-2005, Valve Corporation, All rights reserved.